How Pilke works

The front page gives the loop in four steps. This page is the same thing in detail: where candidates come from, where glimmers come from, and what happens when plans change.

Before your first invitation

Signing up starts with a phone number and a code by text. After that you give a name, a birthday and a photo.

The story test

Fourteen situations where you choose what you would do, one question at a time, and you can pick up where you left off. The question sets are there to answer at your own pace later on.

Preferences and calendar

You say who you want to meet, what ages you will consider and what kind of date you are looking for. On a map you set how far you will travel. Then you mark the times that suit you: at least one hour-long slot is needed before anybody can be suggested to you.

The first question of the story test during onboarding: a situation and three options, one of which you pick.
The candidates view: one candidate, the times you both have, and the chosen activity.

Where candidates come from

When you open a set, Pilke looks for people whose preferences and yours agree, who share at least an hour of calendar time with you, and who have somewhere to meet that you can both reach. You choose which of them the invitation goes to.

The invitation and the answer

You offer at least two times and one thing to do. The other person picks one of them, and the date is set. An invitation stands for a day.

Glimmers

A glimmer is what you collect and what you spend. A set costs five glimmers, and there is no other price. Glimmers are not sold.

Five glimmer coins in a pile.5Five glimmers open a set.

How glimmers add up

Finishing your registration5 glimmers
Once in the life of an account, after the code is confirmed.
Three times marked in your calendar1 glimmer
Each has to be at least an hour long, and they cannot overlap each other.
A date you went on2 glimmers
Paid once you have said how it went. Each of you gets your own.
If the other person calls off an agreed date5 glimmers
Compensation for you. If you were the one who invited, you also get your glimmers back.

How glimmers go

Five glimmers go the moment you open a set. Sending the invitation costs nothing more. You can earn fifteen at a time, which is three invitations worth: once you reach that, what you have earned waits until you spend some. Reimbursements, such as the glimmers returned when an invitation lapses, arrive regardless of the limit.

If plans change

An invitation goes unanswered for a day
It lapses by itself and your glimmers come back.
An invitation is turned down
Your glimmers come back. Turning one down is always free and costs the person doing it nothing.
You withdraw your own invitation
The glimmers are spent, and opening a new set waits a little while.
An agreed date is called off
You can do it, and if the date does not feel right you can get out with nothing to pay. Calling off repeatedly slows down how soon you get new candidates.

Why there is no chat

An invitation already carries the time and the place, so arranging it needs no conversation. That is the whole idea: Pilke takes you to the same table rather than standing in for it. On the day, the map shows where the other person is so you find each other without messaging.

Read about safetyBack to the front page

An agreed date on a phone: the time, the venue on a map, and the safety button.